What Are the Positions in Rugby Sevens?

Rugby IQ · 8 September 2026 · 7 min read

Maddison LeviWith Maddison Levi · Winger

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Rugby 7s positions are seven of the same roles as fifteens, played by seven players instead of fifteen. Three forwards — prop, hooker, prop — then a scrum-half, a fly-half, a centre and a wing. Squads are numbered 1 to 12, so unlike fifteens the shirt number does not tell you the position.

This page is the sevens spoke off rugby positions, which covers all fifteen shirts of the full game and the numbering that goes with them.

What are the seven positions in rugby sevens?

The seven roles keep their fifteens names and their fifteens jobs at the set piece. What changes is everything between set pieces: with half the players on the same field, every role attacks and defends the full width.

The seven sevens roles, their nearest fifteens shirts, and what changes in the seven-a-side game.
RoleHow manyWhat they do in sevensNearest fifteens shirtWhat changes
Prop2Scrum, restart lifting, first support to the ball carrier1 and 3Carries and covers the full width; there is no tight five to hide in
Hooker1Strikes in the three-player scrum and throws in at the lineout2Plays most of the game as a fourth back-rower in open field
Scrum-half1Clears every breakdown and organises the attack9Defends a channel like everyone else; there is no pocket behind a pack
Fly-half1First receiver; decides whether the team plays width or contact10Runs the restart plan — in sevens the restart is an attacking weapon
Centre1The midfield link, and usually the first-up one-on-one defender12 and 13One centre does the work fifteens splits in two, on twice the width
Wing1Finishes in space, covers the backfield, chases every kick11 and 14The most space and the most one-on-one tackles on the field

The one column you will not find is a shirt number. Sevens squads wear 1 to 12 in any order, so the table maps each role to its nearest fifteens shirt instead — that mapping is real, the numbering is not.

What is the Four-Point Sevens Conversion?

The Four-Point Sevens Conversion is what actually changes when a fifteens player moves to the seven-a-side game.

  1. Seven roles, not fifteen. Three forwards and four backs; nothing is specialised out of the game.
  2. Numbers 1 to 12, and the shirt tells you nothing. The fifteens number-to-position map does not apply.
  3. Everyone tackles, everyone runs.The size bands narrow at both ends — there is nowhere on the field to hide a specialist.
  4. Restarts are possession. The team that scores kicks off, so a converted try is immediately a contest for the ball.
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How are rugby sevens players numbered?

Sevens squads are numbered 1 to 12: seven starters and up to five replacements, in whatever order the squad was named. There is no law that ties a number to a role, which is why “what number is the fly-half in sevens” has no answer. The fifteens game is the opposite — the number map at rugby positions tells you the job from the shirt alone.

Do sevens forwards and backs mean the same thing?

Forwards and backs mean the same thing in sevens, just narrower: the three forwards contest the scrum, the lineout and the restart, and the four backs organise the field around them. The difference is that a sevens forward spends most of the match doing back things — running, passing and tackling in space.

What is the difference between rugby sevens and fifteens?

Sevens is played under the fifteen-a-side laws with a short list of variations. Every row below is verified against World Rugby’s published seven-a-side law variations.

The law variations between fifteens and sevens, World Rugby seven-a-side variations, read 8 September 2026.
WhatFifteensSevensWhy it matters to a player
Players on the field157Every defender covers roughly twice the width, so a missed tackle is usually a try
ReplacementsUp to 8Up to 5Fewer fresh legs to send on — repeat-effort fitness decides the last two minutes
Length of a half40 minutes7 minutes (up to 10 in a competition final)The whole match is one sustained sprint; there is no quiet quarter to recover in
Half-timeUp to 15 minutesNo more than 2 minutesNo time to reset a struggling team — problems must be fixed on the field
Players in a scrum8 from each team3 from each teamThe scrum is a fast restart, not a shoving contest — the ball is out in seconds
Restart after a scoreThe team scored against kicks offThe team that scored kicks offA converted try is immediately a contest to win the ball straight back
ConversionsPlace kick or drop kick, within 90 secondsDrop kick only, within 30 secondsWhoever is nearest takes it — sevens backs all learn to drop-kick
Sin-bin10 minutes2 minutesTwo minutes is a seventh of the match — one yellow card often decides it

One more that only shows up in knockouts: if a sevens match that needs a winner is drawn, extra time is sudden death — play restarts after a one-minute break in periods of up to five minutes, and the first score of any kind wins the match.

What are the rules of rugby 7s?

There is no separate law book. World Rugby publishes the rugby union 7s rules as a set of variations to the fifteen-a-side laws — the table above is that list, in the order a player feels it. Everything it does not mention works exactly as in fifteens: rugby sevens rules keep the ruck, the maul, the lineout, offside and the tackle as they are. So the honest answer to “what are the rules for rugby 7s” is: the rules you already know, at twice the speed, with half the rest.

Which sevens position should you play?

Start from what you already do in fifteens, because the seven roles map onto the fifteen. The frame-first version of this lookup is rugby positions body types — sevens simply narrows its bands at both ends.

Which sevens position suits a forward?

Back-rowers convert best: a fifteens flanker or number 8 already lives on repeat efforts, tackles in space and support lines, which is the whole sevens forward job. Props and locks who move well become sevens props; a hooker who throws accurately keeps that job, because the lineout still needs winning.

Which sevens position suits a back?

Scrum-halves and fly-halves keep their names and their jobs. Fifteens centres and wings compete for three shirts — centre and wing — on acceleration and one-on-one tackling, and a fifteens fullback usually plays sevens wing, where the backfield coverage and the high-ball work carry straight over.

How do you train for rugby sevens?

Train the repeat effort, not the single one. A sevens half is seven minutes of near-continuous running, so the engine that matters is the one that produces the eighth sprint, the fifth tackle and the third restart chase at the same quality as the first. Build it with conditioning blocks structured for rugby — ERA’s fitnessprogramming is built around exactly that repeat-effort demand — and keep the drop-kick in the plan: in sevens, every back converts.

Where to find out more

The authoritative source for every law difference on this page is World Rugby’s seven-a-side law variations, published law by law on the World Rugby Passport. When a tournament looks different from the table above, that page is the tiebreaker.

Frequently asked questions

are there positions in rugby sevens?

There are positions in rugby sevens: seven roles — two props, a hooker, a scrum-half, a fly-half, a centre and a wing. Three forwards scrummage and four backs stand off it, but all seven attack and defend the whole field. Squads are numbered 1 to 12, so the shirt number does not tell you the role.

what does a prop do in rugby 7s?

A prop in rugby 7s packs down in the three-man scrum, lifts at the restart and is first support to the ball carrier. Between set pieces a sevens prop carries, tackles and covers the full width of the field — there is no tight five to share the work with.

what does a scrum half do in rugby 7s?

A scrum-half in rugby 7s clears the ball from every breakdown and is usually the team's main organiser. With only six team-mates, the 9's pass sets the tempo of the whole attack, and off the ball the scrum-half defends a channel like everyone else rather than sweeping behind a pack.

what does a fly half do in rugby 7s?

A fly-half in rugby 7s takes the ball first from the scrum-half and decides whether the team plays width or contact. The fly-half also runs the restart plan — in sevens the scoring team kicks off, so the 10's kick is a chance to win the ball straight back.

what does a center do in rugby 7s?

A centre in rugby 7s is the link between the fly-half and the wing, and is usually the team's most reliable one-on-one defender. One centre does the job fifteens splits between the 12 and the 13: the first-up tackle in midfield, and the pass that puts the wing into space.

what is rugby 7s rules?

The rules of rugby 7s are the fifteen-a-side laws with a short list of variations, set out in the table above. The ones you notice: seven players, seven-minute halves, three-player scrums, drop-kick conversions inside 30 seconds, a two-minute sin-bin, and the team that scores kicks off.

Counter attack ball carry
Speed and sprint training
Kick-off and restart
Tackle duel technique
Fitness overview