How Does a Line Out Work in Rugby?
Rugby IQ · 8 September 2026 · 9 min read
With Kieran Read · Number 8


A line out in rugby restarts play after the ball goes into touch. The hooker throws down a tunnel between two lines of forwards, a jumper is lifted by two team-mates to catch it, and the throw must travel straight down the middle. The team that took the ball into touch does not throw it in.
What is a lineout in rugby?
A lineout is one of rugby union’s two set pieces — the restart the game uses when the ball leaves the field at the side. Each team forms a single line, half a metre from the mark where the ball went out, and the throw comes down the corridor between them. What makes the lineout unlike anything else in sport is that the receiving pod is built in the air: jumpers are lifted, legally and deliberately, by their own team-mates. Rugby lineout explained in one sentence: it is a throwing contest the thrower’s team should win, because only they know where the ball is going.
What is the Five-Step Lineout?
The Five-Step Lineout is the sequence every lineout actually runs in, from the touch judge’s flag to the ball being back in play.
- Call— the code that tells your own pack where the ball is going and tells the opposition nothing.
- Set— the shape: how many players, spaced how, in which pods.
- Lift— two lifters take the jumper up on the throw, so the jumper meets the ball at the top of the rise.
- Throw— the hooker’s delivery, straight and to the timing of the jump, not the other way round.
- Transfer— what happens the instant the ball is caught: down to the scrum-half, or into the maul.
Those five steps are also how ERA’s lineoutsis organised — calling, jumping, lifting, throwing and the maul each have their own module, and the builder assembles a shape against the specific opposition menu you are facing that weekend.
How many players are in a rugby lineout?
A minimum of two from each team, and the team throwing in sets the maximum — so “how many” is a tactical choice, not a fixed number. Most full lineouts use six or seven plus the thrower; a rugby 2 man lineout is rare but legal. The shapes below are the working answer: every 6-man, 5-man and 4-man variation in ERA’s lineout database, with the number of plug-and-play options each shape carries. The database behind them holds 350+ opponent lineout options, which is where these counts come from.
| Shape | Players | Pods | What it is for | Where the ball usually goes |
|---|---|---|---|---|
| 1–3–2 (32 options) | 6 | Front single, middle three, back two | The standard six-man shape: three realistic jumpers, so the opposition must guard the whole line | Middle pod, front ball, or off the top to the maul |
| 1–1–1–1–2 (32 options) | 6 | Four singles, back two | Movement shape — singles swap and dummy until a pod forms late | Wherever the late pod forms; hard to mark man-for-man |
| 1–2–1–2 (21 options) | 6 | Front single, two, single, back two | Two ready-made pods with a floater between them | Front or back pod, decided by the floater's movement |
| 3–3 (19 options) | 6 | Two threes | Two full pods set before the throw — power shape for the drive | Either pod, straight into the catch and drive |
| 1–3–1 (29 options) | 5 | Front single, middle three, back single | The standard five-man shape: a strong middle with options either side | Middle pod, with the tail as the change-up |
| 3–2 (11 options) | 5 | Front three, back two | Front-loaded five: quick front ball or a front-pod drive | Front pod, fast |
| 1–1–1–1–1 (11 options) | 5 | Five singles | Full movement — no pods until the call fires | Formed in motion; built to beat a defence that mirrors |
| 1–1–1–2 (6 options) | 5 | Three singles, back two | Back-loaded five for tail ball | The tail, off the top to the backs |
| 4–0 (10 options) | 4 | One four | Short lineout as one block — everything committed to a single pod | The block, usually straight to ground and drive |
| 3–1 (3 options) | 4 | Front three, back single | Short lineout with a tail decoy | Front pod, with the single pulling a marker away |
| 1–3 (5 options) | 4 | Front single, back three | Short lineout thrown over the front marker | The back three, deeper down the line |
Who stands in the line matters as much as the shape: the jumpers are usually the locks and the back row, the lifters the props — rugby positions covers which shirts do which set-piece jobs and why.
What are the rules of a rugby lineout?
The rugby lineout rules below are World Rugby’s Law 18, read row by row — each row names the law it comes from, and the third column is what it means when you are standing in the line.
| The law | What it says | What it means at your lineout |
|---|---|---|
| Who throws in | The opposition of the team that took the ball into touch throws in. Two exceptions: after a penalty kick to touch the kicking team throws, and after a 50:22 kick the kicking team throws (Law 18.8) | Kick to touch off a penalty and you keep the throw; kick to touch in open play and you hand the ball over |
| How many players | Minimum two from each team; the throwing team decides the maximum (Laws 18.11, 18.13) | A short lineout is legal and deliberate — fewer bodies in the line means more defenders to beat wide, but fewer jumpers to mark |
| Matching numbers | The non-throwing team may have fewer players in the lineout than the throwing team, but never more (Law 18.14) | You never have to match the throwing team's numbers — you only must not exceed them |
| The tunnel | Each team forms a single line half a metre from the mark of touch, between the 5-metre and 15-metre lines; the gap must be maintained until the throw (Law 18.10) | The metre-wide tunnel is the target corridor — close it early and you concede a free-kick |
| Forming up | The lineout forms on the mark of touch, never within five metres of a try line, within 30 seconds of the mark being made (Laws 18.9, 18.12 — the 30 seconds is a global law trial) | No lineout on the try line, and no slowing the game down while your pack argues about the call |
| The straight throw | The throw must be straight along the mark of touch and reach the 5-metre line. Under the current global law trial, a not-straight throw is only sanctioned if the non-throwing team lifts a jumper to compete (Law 18.23) | If the defence does not compete in the air, a slightly crooked throw plays on — but throw crooked against a competing jumper and you lose the ball |
| Lifting | Lifters may pre-grip the jumper (not below the shorts from behind, nor below the thighs from the front), no one may jump or be lifted before the ball leaves the thrower's hands, and a lifted player must be brought down safely (Laws 18.19, 18.20, 18.29c) | The lift is legal and coached — the timing offence is going up before the throw, and dropping a jumper is a sanction as well as a danger |
| Offside | For players in the lineout, the offside line is the mark of touch until the ball is thrown and touched, then a line through the ball. Everyone else stays 10 metres back (Laws 18.32, 18.35) | Backs defending a lineout start 10 metres away — which is exactly the space a good off-the-top ball attacks |
| When it ends | The lineout ends when the ball or ball-carrier leaves it, crosses the 15-metre line, enters the 5-metre channel, when a ruck or maul moves wholly beyond the mark, or when the ball is unplayable (Law 18.38) | Until it ends, the 10-metre offside line holds — the moment it ends, normal open-play offside takes over |
| The quick throw | Allowed before a lineout forms: taken between the mark and the thrower's own try line, thrown parallel to or towards their own try line, travelling five metres, with the same ball, untouched by anyone else (Laws 18.4, 18.5) | Release the ball fast when you are carried into touch and a quick throw can restart play before the defence sets — but one touch by a team-mate kills it |
When can you take a quick lineout in rugby?
The quick throw — a quick lineout rugby players use to catch a defence walking — is allowed any time before the lineout forms, as long as the ball that went out is the ball thrown in, nobody else has touched it, the thrower’s feet are outside the field, and the throw goes five metres, parallel to or towards the thrower’s own try line. One touch from a team-mate, or a formed lineout, and the chance is gone.
What happens if the lineout throw is not straight?
Under the current global law trial, a not-straight throw is only pulled up when the defending team lifts a jumper to compete for the ball: then the opposition gets the choice of a lineout or a scrum. If the defence does not compete in the air, play simply continues. The old automatic sanction is gone, but a crooked throw against a competing defence still hands the ball straight over.
Where is the offside line at a lineout?
The rugby lineout offside rule runs two lines at once. For the players in the lineout, the offside line is the mark of touch until the ball is thrown and touched, then it becomes the ball itself. For everyone else — the backs — it is 10 metres behind the mark. That 10-metre gap between the lineout in rugby union and each back line is exactly the space an off-the-top ball is designed to attack.

How do you lift in a rugby lineout?
Rugby lineout lifting is a legs skill, not an arms skill. The two lifters pre-grip the jumper — the law allows the grip as long as it is not below the shorts from behind or below the thighs from the front — then drive upward the moment the ball leaves the hooker’s hands, never before. The front lifter sets the height, the back lifter provides the drive, and both own the landing: the jumper must come down safely every single time. Rugby lineout lifting technique is trained dry first — lift, hold, land — before a ball is ever thrown, and rugby lineout jumping technique is the mirror of it: a still, tall body that snaps up on the throw and trusts the lifters.
How do you throw a rugby lineout?
The thrower stands on the mark with both feet behind the touchline and cannot step in until the ball is gone, cannot dummy the throw, and must deliver without delay once the line is formed. Everything else is repeatability: the same grip, the same elbow height, the same follow-through at every distance, so the flight the jumpers time against never changes. Rugby lineout throwing drills are mostly boring on purpose — a still target at five metres, then seven, then the back of a live pod — because a throw you can repeat under fatigue is worth more than a longer one you cannot.
What are rugby lineout calls and codes?
Rugby lineout calls are a team’s private language: a word, a number string or a gesture that tells your own pod which shape to set and where the throw is going, while telling the opposition nothing. Rugby lineout codes are usually built from a small system — a keyword that picks the jumper, a modifier for front, middle or tail ball, and a live dummy that means nothing at all. This page explains how codes are built; it does not publish any team’s calls, because the whole value of a call is that it stays private. The best lineout moves rugby sides run — front ball off the top, tail drive, the hook to the receiver — all start with a call the defence could not read.
What lineout drills actually transfer?
The lineout drills rugby coaching sessions actually keep are the ones that isolate one of the five steps. Dry lifts against a count for the pods; wall throws against a target for the hooker; full-shape reps against a passive line to bed a new call in; then live steal practice where the defensive pod reads and competes. Rugby lineout maul drills finish the sequence — catch, bind, drive — because the catch and drive is where a won lineout turns into metres. Session structure for all of this lives in how to coach rugby union.
What does a linesman do in rugby?
The linesman in rugby — officially the touch judge or assistant referee — marks where the ball went into touch, signals which team throws in, and raises the flag for the mark the lineout forms on. At most levels of the game the assistant referee also helps the referee with offside at the lineout and foul play the referee cannot see. When you see the flag go up and stay up, the linesman is holding the mark of touch — the exact spot Law 18 builds the whole set piece around.
Where to find out more
Every law claim on this page is taken from World Rugby’s Law 18 — touch, quick throw and lineout, read in full on the World Rugby Passport. The law numbers in the table are there so you can check any row against the source in seconds.
Frequently asked questions
how does a line out work in rugby?
A line out in rugby works by restarting play after the ball has gone into touch, with the hooker throwing down a tunnel between two lines of forwards. A jumper is lifted to catch it, and the ball comes down to the scrum-half or into a maul. The laws that decide it are in the table above.
how many players in a rugby lineout?
A rugby lineout needs a minimum of two players from each team, and the team throwing in decides the maximum. Most teams use six or seven plus the thrower, but the shapes table above shows how much four, five and six-man lines can do.
do you have to match numbers in a lineout rugby?
You do not have to match numbers in a rugby lineout: the non-throwing team may have fewer players in the line than the throwing team, but never more. That is Law 18.14, and it is one of the most misremembered lineout laws in club rugby.
how to do a line out in rugby?
To do a line out in rugby you make the call, set the shape, lift the jumper, throw to the timing of the jump, and transfer the ball. That is the Five-Step Lineout above — the call decides everything that follows, which is why teams guard their codes.
how to lift in rugby lineout?
To lift in a rugby lineout, two lifters take the jumper at the hips and thighs and drive with the legs the moment the ball leaves the hooker's hands. Going up before the throw is a free-kick offence under Law 18.20, and the lifters must bring the jumper down safely every time.
how to jump lineout rugby?
To jump in a rugby lineout you time the rise to the hooker's throw rather than the ball, and give the lifters a still, tall body to drive. The jump is a three-person skill: a jumper who snaps early or drifts sideways beats their own lifters before the defence does.
how to lineout throw in rugby?
To throw in a rugby lineout you deliver straight down the tunnel, at the height and timing your jumper has called, with the same action every time. Feet stay behind the touchline until the ball is gone, and the throw must reach the five-metre line.
how to throw rugby lineout?
You throw a rugby lineout with a repeatable grip and follow-through: hands behind the seam, elbows finishing high and pointing at the target, so the ball travels flat and late over the front pod. The detail that separates throwers is the release — identical every time, whatever the call.
how to throw a rugby ball into a lineout?
You throw a rugby ball into a lineout with both hands above the head, releasing straight down the middle of the tunnel. Start close, aim at a still target and add distance only when the flight stays flat — that is the whole beginner progression.
how to do a rugby lineout catch and drive?
A rugby lineout catch and drive is when the jumper is brought down into a formed maul that then drives forward as one unit. The catch comes down to the front lifter's shoulder, the pack binds before the defence can, and the ball stays at the back of the drive.
how to steal a lineout in rugby nation 19?
Stealing a lineout in Rugby Nation 19 is a question about the mobile game, not the laws of rugby. In the real game, a steal comes from reading the call and beating the throw into the air — the lifting and timing sections above are how that is actually done.
how to steal lineout rugby challenge 3?
Stealing a lineout in Rugby Challenge 3 is a question about the video game, not the laws of rugby. On a real pitch, the steal is won by the defensive jumper matching the throwing team's movement and going up on the throw — the sections above cover the skill.






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